ABOUT

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BIOGRAPHY

Glenn Head was born in 1958 in Morristown, New Jersey, and began drawing comics when he was fourteen. His work has appeared in many places—from The Wall Street Journal to Screw. Others include The New York Times, Playboy, New Republic, Sports Illustrated, Advertising Age, Interview and Entertainment Weekly.

Glenn’s fine art has been exhibited in New York and across the country: Exit Art’s travelling cartoon art show, “Comic Power”; “Art and Provocation: Images from Rebels” at the Boulder Museum of Fine Art; and “The New York Press Illustrator Show” at CBGB’s Gallery. Head’s editorial cartooning appeared in the Inx show at Hofstra University.

In the early ‘90s Glenn co-created (with cartoonist Kaz) and edited Snake Eyes, the Harvey Award-nominated cutting-edge comix anthology series. His solo books include Avenue D and Guttersnipe – underground urban comix that capture the intense, gritty underbelly of streetlife. Head was a frequent contributor to the Fantagraphics’ comix anthology quarterly Zero Zero. The Simon & Schuster’s comic book anthology Mind Riot, featured Glenn’s work – a collection of personal stories depicting teenage angst. His project, Head Shots, a sketchbook of cartoon art, followed.

From 2005 to 2010 Glenn edited and contributed to the Harvey and Eisner-nominated anthology HOTWIRE Comics (three issues). Over the past six years Glenn created his graphic epic, Chicago. This coming-of-age memoir centers around a starry eyed 19-year-old with dreams of underground comics glory as he encounters his heroes, faces homelessness, despair, insanity . . . and somehow survives.

CHRONOLOGY

Bad News #1, Self-Published – 1983
Bad News #2, Self-Published – 1984
Bad News #3, Bad News Press/Fantagraphics – 1988
Weirdo #25, Last Gasp 1988
Glenn Head’s Avenue D: Comics & Stories, Self-published – 1986
Avenue D, Fantagraphics – 1991
Snake Eyes No. 1, Fantagraphics – 1990
Snake Eyes No. 2, Fantagraphics – 1992
Snake Eyes No. 3, Fantagraphics – 2001
Zero Zero #1, #2, #3, #6, Fantagraphics – 1995
Zero Zero #14, #19, #20, Fantagraphics – 1997
Guttersnipe Comics #1, Fantagraphics – 1994
Guttersnipe Comix #2, Fantagraphics – 1996
Mind Riot: Coming of Age in Comix, Simon & Schuster – 1997
Dirty Stories Vol. 3, Fantagraphics – 2002
True Porn #2, Alternative Comics – 2005
Best Erotic Comics, Last Gasp – 2008
Best Erotic Comics, Last Gasp – 2009
Hotwire Comix and Capers Vol. 1, Fantagraphics – 2006
Hotwire Comics, Vol. 2, Fantagraphics – 2008
Hotwire, Vol. 3, Fantagraphics – 2010

EDUCATION

School of Visual Arts BFA 1986

REVIEWS

Avenue D is a triple killer. It is artistic, entertaining, and eminently readable. This book contains the kind of involving comedy/drama that Glenn does so well. What I mean by this is that while these stories are theoretically in the comedy category, it is the interesting edge of drama that Glenn injects into them that really makes them sing. An edge I’m afraid, with an all-too clear ring of truth to it, for a major source of Glenn’s inspiration has been the sordid events of his own wretchedly miserable, misspent youth. And what about the graphics, you say. To which I say: Look for yourself. The man is obviously an original; and a great one at that. Above all what really stands out is that he is clearly his own man and I’m please give Avenue D my highest and whole-hearted recommendation. ~ Kim Deitch

Glenn Head wins our Sick Puppy Award hands down this year with this twisted title. Guttersnipe kicks off with the moral-free tale of the “Serial Killing Snake,” veer into the twisted heaven-on-the-verge-of-collapse of “Happy Shiny Flowers” and wind down with the autobiographical “Ultra Violence,” which finds our hero Glenn sublimating his violent tendencies by drawing bizarre underground comics. Sublimated, Hell, they practically leap off the page and stab you with an icepick. ~ M. Watts, Comic Trade

Guttersnipe 1: Glenn Head has a very distinct style, very juicy considerably demented. Characters such as Eyeball Eddie and Sam the Snowman stick in your gullet like some fermenting hairball. But this is a good thing. I think the crumminess of New York is reflected in this work, whether or not it was intentional. It probably just seeped in there. The fifth of New York has a way of doing that. ~ Bridget Evans, Screw Magazine

Guttersnipe 2: Following the career of this cartoonist, I have only seen his work get better, which is the opposite of what usually happens. His stories have become funnier, clearer and better scripted than in his past work. His bizarrely drawn characters go well with his tales of miscreants and their misdeeds. A perfect gift for that special lady on the corner. ~ Bridget Evans, Screw Magazine

Guttersnipe 2: My favorite piece is a long, true first person account, “Random Factor.” Head is living the drinking-and-drawing boho life in Brooklyn, going to seed, when he meets this totally cool, totally blessed hipster from England. That guy’s unexpected fate – and what befalls the hated landlord of his crappy apartment over a sleazy topless joint – causes Head to do some serious thinking about wasting his own life. It’s a low-key, no-bullshit redemption tale, with the insertion of a few actual photographs – as well as a heartwarmingly shitty poem by the landlord, an ode to his titty bar – as the touches of authenticity that really put it over. ~ John Strausbaugh, New York Press

The best argument that the underground tradition is still alive is Hotwire Comics, edited by Glenn Head (one of the most underrated cartoonists around, incidentally). Hotwire Comics is a visual assault, abrasive, confrontational, willing to poke and prod the audience: a real live wire that can shock. Everything a good underground comic book should be. ~ Jeet Heer, Comics Comics Magazine

The first of two stories by Hotwire editor Glenn Head is Candyland Clinic in which a menagerie of mentally damaged cartoon animals resides in an countryside institution, their maladies placated by a never-ending feast of sugary treats. All is well until the day one of the patients decides to stop taking his meds in an effort to see the world as it really is. . . . Hotwire Comics 3 shows Glenn Head’s re-imaging of the life of artist Hans Bellmer in Vulvina, The Ventriloquist’s Daughter! It is the best story in the book. In 1931 Berlin, Hans, a ventriloquist, is gripped by his obsession with his dummy that is in the form of a pubescent young girl. . . . Enraged at her “flirting” with audience members, he often deconstructs her and takes photographs of the results as a form of punishment. Eventually these photos (used as racy postcard images) make their way to the Surrealists of Paris to whom Hans has to flee, sans dummy, with the onset of WWII. Mixing bits of fact in a overall fictional tale, Head’s incredible attention to detail also makes room for injecting numerous background characters pulled directly from the work of German Expressionist artists like Otto Dix and George Grosz. ~ John Mueller

Hotwire is a whirl-a-gig of vivid color, giddy fun, black angst, and hauntingly disturbing images. Editor Head’s own “Candyland Clinic” is a standout, a pastel-colored critique of the culture of Prozac. ~ Publishers Weekly

Hotwire Comics 3, edited by Glenn Head, this engaging survey runs the gamut of style and story. . . . Head himself parades characters who owe their ugliness to Mad’s Basil Wolverton. ~ Robert Shuster, The Village Voice

Totally kicks ass . . . mind bending, terrifying cartoon thrills. ~ Craig Yoe, Arf Forum